Playing It Straight and Catching a Break
Cue games have had a lingering influence on our language and culture—even before the contributions of “Fast Eddie” Felson.
Square Space
Not so fast, Wordle. The Fifteen Puzzle, a challenge that inspired poetry, has obsessed fans for more than a century.
Kids’ Games in South Africa
Formal education in language and music is important for children, but as one scholar found, so is their own play involving gesture, slang, and pop songs.
Should We Really Stress Out about What Kids Play With?
Today's parents may feel concerned about their kids' obsession with electronic games, but adults have always been suspicious of new kinds of playthings.
Losing Our Marbles
For decades kids across the world played with marbles, creating their own games and slang. So why did such a popular game go suddenly extinct?
The Grand Old Tradition of Gaming at the Library
Visit your local public library today and you may find rows of kids playing computer games, or even a couple of Xboxes. Gaming at the library is a tradition that goes back to the 1850s.
Codifying What Counts as a Word in Scrabble
Alfred M. Butts first created a word game called Lexico (or Lexiko) for his family in 1931. His business partner renamed it Scrabble.
Gamification, Then and Now
Nineteenth-century board games help to map public morality, from religious virtue to upward mobility.
Making Sense of Social Gaming
What do social gaming habits reveal about the lives of those playing?
Games of Artificial Intelligence
Chess and artificial intelligence have been matched almost since the beginning of AI research, but now there's a new game in town.